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snapshot summary
i can assist with
▪ graphic design
▪ game asset creation
▪ technical setup
technical toolbox
▪ godot
▪ blender
▪ adobe suite
▪ inkscape
▪ gimp
▪ obs studio
strengths
▪ customer service
▪ problem-solving
▪ adaptable
▪ creative + technical
▪ rapid skill learning
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I'm Mana, a digital tinkerer with 20+ years of experience bridging creative and technical domains.
From dial-up era game modding to today's Linux builds and stream setups, I've always thrived on solving complex problems with both technical precision and creative affinity.
I'm currently channeling this passion into solo-developing a video game using Godot and Blender.
This hands-on approach extends to team collaboration and client-focused work, where I leverage strong communication skills to deliver engaging, efficient solutions.
If you'd like to work together, contact me at email@proton.me.
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FEATURED NEWS
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¥ - dev news
£ - design news
€ - tech news
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| ¥ | ATSU64 - RUN DON'T WALK!
Atsu64 progress: Completed idle animation, now implementing walk cycles and character movement in Blender.
November 10, 2025 - Now
| ¥ | ATSU64 - CHARACTER RIGGING MILESTONE
Successfully rigged character model with Inverse Kinematics, creating a responsive skeleton ready for animation testing and complex movements.
August 15, 2025
| € | ENGINE TRANSITION - UNREAL TO GODOT
Switched primary development from Unreal Engine 5 to Godot, embracing its FOSS philosophy and streamlined workflow for indie development.
May 12, 2025
| € | TECHNICAL FOUNDATION - LINUX & HARDWARE
Built custom AMD/Linux development system, establishing a FOSS-focused environment for all creative and technical work.
December 18, 2024
Got news? Submit it here.
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